![]() ![]() problem is: I've never raced either of them, to my knowledge. The game also tries to get you involved into a rivalry between some veteran and some rising champion by making you a rookie that beats both of them (stop me if you've heard this one). you win more races by mimicking their bashy-smashy attitude to get in front, and staying there because they often just stick there, rather running 4-wide than actually trying to pass. ![]() If you're not aware of this, you can get far in the game, without ever driving some of the classes available in the game. I've also found out that on the selection screen, you might get several class options, but the game gives you the locked options of the first class (making you think all the next cars are locked) before it gives you the unlocked ones of a second. there are exceptions, but they're rare and far between. You can get different vehicle types, but again, most feel pretty much the same. rarely is this a point-to-point affair, 90% of these are just "do a couple of laps on a generic off-road circuit". everything else is just 12 cars doing a race. Icebreaker (because it's on ice) and Pathfinder (which is a very nice change of pace, but far to easy) are the only exceptions. Icebreaker (because it's on ice) and Pathfinder (which is a very nice The biggest problem with this game, is that everything feels the same. The biggest problem with this game, is that everything feels the same. I can't say I didn't have fun, I did for the first 2 hours. No lobbies, no meetings, nothing interesting or compelling to make people return. Not when you have games that are better at being Dirt than Dirt itself. Not when you have racing games that are not rally games, but still surpass Dirt in rally mechanics. When you're in the 20's competing with massive racing games you can't focus on a single racing type and be mediocre about it. The game isn't accomplishing much unfortunately, specially from the same guys behind the awesome Colin McRae games. That was a bad touch, and it is indeed a part of the game, but I also don't think trophy difficulties are tied to game quality so I won't count this one in, but I needed to let it out of my chest regardless. Meaning the amount of time it took you to beat everything is the same amount of time it will take you to complete a single trophy that should have been half of what it demands. At some point you will have absolutely everything done, completely, you're done with the game, you've beaten every possible challenge, but you still only have about 400-500 miles driven. But if I even mention trophies, let's talk about the 1000 miles trophy that take nearly forever to naturally get. Gymkhana was the worst mode the game could have, specially being tied to a trophy. Slow speeds, drift, hold the trigger and wait for the race to finish. I expected the game to get more intense, but everything remained the same. Most vehicles don't really feel like a different drive experience. It didn't took long to become repetitive. The style, the cars, the engine sound, the different type of races and the handling felt pretty good, but it didn't last long. The style, the cars, the engine sound, the different type of races and the Dirt started pretty well for me. 8/10 currently … Expandĭirt started pretty well for me. Superb EDIT : some slowdown has been introduced in latest patch that wasn’t there previously, so would deduct 2 points for that. I was totally not expecting the title to be this good. If only DriveClub could be re-released on PS5 with 60FPS, that was the only thing stopping the title being a huge system seller for PS4 and Pro! As a launch title for PS5, I think it has the best graphics on any title, including Miles Morales & Demon Souls ! I don’t think Dirt 5 marketing team have really promoted this as well as they should have. I have just spent 5hrs solid and I’m addicted to it. ![]() The dev team are fairly local to where I live and I am so glad they are back on track with this title. Wheel support is fantastic with good handling feel over different surfaces and conditions and FFB works nicely with a T300RS Thrustmaster. Silky smooth 60FPS graphics in quality mode (same in online races). This is like the DriveClub that was meant to be, only wider variety of vehicle types and surfaces. This is Never bought a Dirt Game since Dirt Rally (PSVR version) but as this was only racing game at launch, took a shot. Never bought a Dirt Game since Dirt Rally (PSVR version) but as this was only racing game at launch, took a shot. ![]()
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